Looking at the world of media: from music to RIA.

Archive for the ‘ActionScript’ Category

Announcing DevelopmentArcâ„¢ Core Release Version 0.5

Wednesday, February 11th, 2009 Posted in ActionScript, Flash Player, Flex Development, Rich Internet Applications, web 2.0, web integration | No Comments »

The newest release of DevelopmentArc Core is now available on the Google Code Repository. This release is the first release of the library under the new Core moniker. Previously the library was released under the Vivisecting Media Code ...

Adobe MAX 2008: The Future of Flex Builder (Part Two)

Wednesday, December 10th, 2008 Posted in ActionScript, Flex Development, MAX 2008, Rich Internet Applications, web integration | No Comments »

In my previous post, I introduced the "Future of Flex Builder" session I attended at Adobe MAX North America, how the Flex Builder team is approaching new feature development and looked at the two main Design Fidelity features they are ...

Turkey Day Travels

Wednesday, November 26th, 2008 Posted in ActionScript, Flash Player, Flex Development, General Media / Stuff, MAX 2008, Rich Internet Applications | No Comments »

Its the day before Thanksgiving, Turkey's eve I guess, the most glorious of American gluttony-days, uh I mean holidays. A wonderful day full of family, football and of course food. Oh the food! I am only being semi-facetious, I ...

VivMedia Code Library: Version 0.03 released

Saturday, July 19th, 2008 Posted in ActionScript, Distribution, Flash Player, Flex Development, Rich Internet Applications, Self Reference, web 2.0, web integration | No Comments »

I pushed a new version of the library yesterday to Google Code. This is a relatively small release, which was not really my intention for version 0.03. Originally, I was planning on adding the first of a series ...

VivMedia Code: Selection Controller

Thursday, July 3rd, 2008 Posted in ActionScript, Flash Player, Flex Development, Rich Internet Applications | 8 Comments »

With the previous release of version 0.02 of the code base I added a new class called the SelectionController that enables you to treat items that implement the ISelectable interface as a selection group. As promised, this is the ...

Adobe Edge Article: Coding Standards

Saturday, June 14th, 2008 Posted in ActionScript, Flex Development, General Media / Stuff, Rich Internet Applications, Self Reference, web 2.0, web integration | 4 Comments »

A few months ago I was asked to write an article for the Adobe Edge Newsletter on a topic of my choosing. After spending a bit of time thinking about what moved me at the moment, I decided to ...

VivMedia Code Library: Version 0.02 Released

Friday, June 6th, 2008 Posted in ActionScript, Flash Player, Flex Development, Rich Internet Applications | 1 Comment »

Its been a busy few weeks for me (with work and personal projects) but I am happy to say that version 0.02 of the VivMedia library is now available. This update includes a fully automated Unit Test suite for ...

The Extendable Singleton Pattern

Thursday, June 5th, 2008 Posted in ActionScript, Flex Development, Rich Internet Applications | No Comments »

The Singleton pattern is one of my favorite little patterns that can be used in any language that provides static typed properties/methods. There are many different uses of the Singleton and just as many ways to implement them within ...

VivMedia Code: the HashTable

Thursday, May 29th, 2008 Posted in ActionScript, Flash Player, Flex Development, Rich Internet Applications | 1 Comment »

One of my favorite, and until recently, most used classes in Flex was the ArrayCollection. The ArrayCollection is a powerful data-structure that acts similarly to an Array but provides an extended API that provide shortcuts to data access. A ...

VivMedia Code: The EventBroker

Monday, May 26th, 2008 Posted in ActionScript, Flex Development, Rich Internet Applications | 2 Comments »

The EventBroker, in the Vivisecting Media Library, is an Flash Event routing utility that can be used in any ActionScript 3.0 or a Flex Project. The code was developed to be SDK independent so that it does not rely ...